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Can't wait for the Full Version. The mix of gameplay styles is amazing. Congrats on your work.

Recién me entero de esto y que mal que no haya alcanzado el kickstarter :(

no te preocupes , va a tener un remake :D

Yay!

I did a full playthrough of the demo and I gave most of my thoughts on the game at the end of the video. Though most of my thoughts are echoed in the comments. Mouse sensitivity being too high (when paired with first person shooting boss fight makes the fight harder then it needs to be). Beyond that, game's fairly rock solid.

Here's my channel for other games I have played. http://www.youtube.com/c/Levont

(+1)

All done, some strange things happened in the game but overall it was pretty good demo play.

YouTuber:  Fellowplayer

FellowPlayer :D thank you so much !¡

Show post...

bueno

Genial !¡ :D , de ahí ya solo tenias que borrar la marca para salir de la casa.

As promised, here I am to write a full review of your game! A lot of things I've already told you in our conversation, but here were go:

First of all, like I've told you before, add an options menu to your game where people can change their mouse sensitivity, brightness, resolutions..

Secondly, also mentioned it, but I think you'll have to choose what direction you want to go with the game. 1st person works well for the boss fight in the darkness, but 3rd person looks a lot better, runs easier and makes it a lot scarier/interesting. The point and click I think does not feel at home with the rest of the game. You can easily explore the houses in 3rd person too, which adds to the mystery and maybe even makes it easier to explore.

Style: I really like the style of the game, the retro look makes it feel like a PS1 game like intended, so well done! However, again in 3rd person, it feels weird. The character is too big compared to the houses, and some of the structures look kind of weird and don't make a lot of sense (trees growing out buildings, doors being hidden partly behind the street ...). This is something I think would also work better in 3rd person, but that is just my idea. 

The town: while exploring the town, I think the player needs a map. Either find one, or have one in town. It is really hard to navigate where your next objective is. It does add up to the mystery, not knowing what happened, but after 5 minutes of walking around, it gets a bit annoying.. For the keys, maybe add an address or name to them, so it is easier to know where you have to go.

Speaking of items, I've noticed that some go missing from the inventory at random. One moment you have a key/light and the next second it is gone. This prevented me from progressing twice.

The enemies/combat: Combat itself works well, once you know where to aim. Both is 1st and 3rd person. Although, when you're aiming with your gun in 3rd person (night boss fight) I found out I had to unequip my gun before being able to pick up extra ammo, which was a little weird. The enemies are cool and have a lot of variety to them. Maybe some extra backstory would be nice, maybe it is already in (I lost my cassette tape at one point so no idea what some tapes said). The second boss though (the one with the colours) felt really out of place however. You get dropped in the dimension out of nowhere and the way you 'fight' him, matching colours, is really odd after you've been shooting the other bosses. I think that needs to change, or have some sort of explanation to it. Right now it was just odd.

Puzzles: I liked the puzzles in the game. Some of them made you think, which is a good thing. Also, I loved how some of them (such as the keyboard one) were randomized every time you play a name game. This makes every playthrough different, which is awesome! 

Extra tips/hints: Besides everything mentioned, I think you should remove the 'esc' button to remove the game. I closed the game twice by accident, trying to close my inventory/exit a room, which made me have to do a whole part over again. But, if you add an 'options', it would make sense if this were at the 'esc' button. Also, maybe add an option to save your progress. Right now I never knew when the game would save or when I reached a checkpoint. 

Also, as promised, of course, there is a gameplay video of me playing the game. I address a lot of things throughout the game as well, maybe it is easier to understand when you see what I talk about. Feel free to use the video to promote your game, I would be honoured! 

Final thoughts: I enjoyed the game. It still needs a lot of work, but for your first ever game being made, as well as your main language not being English, I think you did a great job! I would love to play more of the game later on, but for now I think it needs more work and a lot of things have to be fixed.

I know that the game is in a very early stage at this point, so a lot of things I mentioned maybe you already thought of changing/adding something. I also hope you don't take my criticism the wrong way, I'm just sharing my experience and opinion and hope that it is helpful!

If there is anymore questions, or would like some feedback, feel free to message me on twitter again! :D

Hello, I played the demo and it looks pretty interesting. 

Here's my gameplay of it:

Thank you so much IGXL !¡ ya pronto habra una nueva actualizacion para corregir los enemigos que deslizan por el suelo , un gran saludo amigo mio y muchas gracias por jugar.

Sliding enemies was Fixed. :D

Great!

Gracias a ti por estar desarrollando este juego!

muchas gracias a ti por jugarlo y darme observaciones , son muy importantes para que pueda ir puliendo el juego de poco en poco.